Gestural Mapping and Physical Modelling in Digital Instruments

[Saturday @ 9:15am – 10:45am, Room 9]

Aida Khorsandi Ardebili

“Haptic Aurality: An Onto-Epistemological Inquiry in Gesture-Controlled DMIs


Abstract

This proposal is an onto-epistemological inquiry to the haptic aurality of sonic knowledge production through gesture-controlled digital music instruments (DMIs), within the framework of Situated Knowledges (Haraway 1998). This study opts and utilizes the material-semiotics as its research methodology, as well as its theoretical framework, to investigate the interwoven interrelations of the instrument, sounds, the control interface, the designer, and performer/composer in meaning making and through the materiality of interactions with DMIs. In the context of this research, I use the term haptic aurality to refer to and investigate the bodily and cognitive modes of performers’ somatic engagements and feedback loops of experimentation with the DMIs, that are embedded in and entangled with every step of sonic knowledge production. Haptic aurality also refers to all the decisions and adjustments that are made for the design of the digital music instrument, as well as the composition (or any to-be-performed music materials) that entails expressivity and meaning making through sonic interactions between the human and the machine.

This inquiry offers new framework and methodology for the study of gesture-controlled DMIs. It also contributes to establishing new organologies, through studying the design, built, technicality, versatility, mapping capabilities and diverse approaches to embodied and physical engagements of meaning making through sound and body. I argue, the new organologies can be understood and theorized through the lens of material-semiotics, in which the musical practices are developed through feedback loops of bodily listening and experimentations. Such epistemological (re)framings (called haptic aurality in the context of this research), offers a context for studying embodiment and expressivity, and renegotiates the object-subjectedness of performers/composers and instruments. In this onto-epistemological inquiry various types of gesture-controlled DMIs will be categorized such as custom-built instruments made by and for performers (e.g., The Hands by Michel Waisviz, and various instruments designed for Pamela Z), as well as more commercial ones (e.g., MiMu Gloves and Instruments of Things), as well as the categories about the communication technologies that is used in different instruments’ built and design such as wearable vs. environmental motion capture technologies.

Biography

Originally from Tehran, Iran, Aida Khorsandi (BA, MA) is a musician, sound artist and music educator currently pursuing her doctoral studies at music department of York University. Holding a BA in Classical Piano performance from University of Arts in Tehran, Iran, Aida pursued her music career by studying music psychology research at University of Jyväskylä, Finland and conducted research in the field of music and emotions. Graduating with her second master studies in music technology and digital media at University of Toronto, Aida built an audiovisual interactive playground with made objects for her final project. Currently as a PhD student in musicology at York, Aida is working on building interactive environments with focus on sound and haptic listening and musicking. 

Doug Barrett

“Laetitia Sonami’s Lady’s Glove and the Hand as Digital Interface”


Abstract

This paper considers the hand as a digital interface in composer Laetitia Sonami’s Lady’s Glove instrument. For nearly twenty-five years Sonami used different versions of the wearable controller for the real-time manipulation of digital sound. Sonami introduced the first, “kitchen wear” version of the Lady’s Glove at Ars Electronica in 1991 for a collaborative performance with the artist Paul DeMarinis based on Mechanization Takes Command: A Contribution to Anonymous History, a 1947 text by the Swiss architectural historian Sigfried Giedion. Giedion’s text describes among other things the historical effects of automation and mechanization on the human body, even anticipating a kind of posthuman conception of the hand in referring to the organ as a “prehensile tool.” In their multimedia text setting, Sonami and DeMarinis refract Giedion’s Mechanization through manualization and competing forms of digitality. 

Sonami’s performances imbue computer music with the analog contingency of the gendered body, while her Lady’s Glove points to a tacit continuity between the body and number inherent to the concept of the digital. Sonami describes the Lady’s Glove, in part, as a response to the “heavy masculine apparel” found in virtual reality systems. In the third version of her glove, she nevertheless incorporated sensors from the Power Glove, a device that brought such VR aesthetics to consumers, and used a tracking function based on the reflection of audio signals above the range of human hearing—a technique associated with obstetrics known as ultrasound. The paper considers the relationships between gestation and gesture in Sonami’s What Happened II (1980), which portrays familial reproduction and its disintegration. It concludes that Sonami’s Lady’s Glove musically parallels the use of the hands as an interface for domestic care, reproductive labor, and housework. 

Biography

G Douglas Barrett works on experimental music, media theory, and contemporary art. His new book, Experimenting the Human: Art, Music, and the Contemporary Posthuman, was published in 2023 by the University of Chicago Press. His book, After Sound: Toward a Critical Music, was published in 2016. His articles have appeared in Cultural Critique, Discourse, Postmodern Culture, Mosaic, Twentieth-Century Music, and Contemporary Music Review. Recently, he joined Syracuse University’s Television, Radio, and Film Department as an Assistant Professor.

Michele Ducceschi

“Physical Modelling: Enabling Ideas and Current Directions”


Abstract

Physical modelling (PhM) synthesis (also known as synthesis by rule or synthesis from first principles) refers to a wealth of techniques able to reproduce the sound of acoustic musical instruments algorithmically. This practice evolved parallel to the advent of computers, though the enabling ideas behind PhM trace back to the early works on differential calculus by D’Alembert and Euler in XVIII century Europe when the musical problem of the vibrating string was investigated and formalised mathematically. In the 1990s, scientists and musicians implemented these ideas in digital computers, giving rise to the first successful examples of PhM synthesis. Among these, digital waveguides and modal methods occupied a central role due to their remarkable efficiency.

Soon, research in PhM evolved from purely artistic to scientific after researchers started applying mainstream numerical methods to solve more complicated physical systems. This came at the expense of real-time synthesis but allowed the exploration of systems that were out of reach for the early synthesis techniques. Finite-difference methods, a numerical technique in which the differential operators are approximated by algebraic operations on a grid, allowed to simulate objects such as bars and plates and have since become a standard in PhM synthesis. Today, the frontiers of physical modelling extend far beyond academia and embrace fields outside of musical acoustics: a quick survey of commercial music software branded as physical modelling is proof of the growing appeal of such techniques to the public. Commercial applications have appeared together with a growing body of academic work but have yet to reach maturity: many current applications are still out-of-reach for real-time synthesis. In this talk, I will review the enabling ideas of PhM from a historical perspective, beginning with the early models of musical string vibration to the modern networks of nonlinearly coupled objects. I will focus on two recent ERC-funded projects exploring ideas in PhM synthesis, the NESS project (2011-2016), led by Prof Stefan Bilbao at the University of Edinburgh, and the NEMUS project (2021-2026), led by myself. Examples of real-time applications running on consumer hardware will compound the slideshow presentation.

Biography

Michele Ducceschi is an Associate Professor of Acoustics in the Department of Engineering at the University of Bologna, Italy (2021-permanent). Previously, he was a Leverhulme Early Career Fellow (2017-2020) at the University of Edinburgh, Scotland, and a Royal Society Newton International Fellow (2015-2017), again at the University of Edinburgh. In 2020, he was awarded an ERC Starting grant for my project NEMUS – Numerical Restoration of Historical Musical Instruments, creating digital replicas of historical musical instruments that are out of playing condition. His research sits at the intersection of music, physics, engineering, computer science and applied mathematics. He is interested in developing fast and reliable numerical schemes for the simulation of nonlinear vibrating systems, enabling a deeper understanding of the sounding object from a simulation perspective. He works with musicians and museum curators to bridge the gap between technology, music composition and organology.